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- Helm
- This is a tortuous rendition of finer helms. A true delight to remove.
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- Helm of Pain -1
- A cursed helm originating from a masochist wizard who enjoyed the torment of the Man-At-Arms.
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- Helm of Might +1
- This wondruous helm is a boon to the fighter class.
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- Helm of True Sight +1
- This mighty artifact is capable of many wondrous things, the least of wich is to ferret out hidden passages and illusions.
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- Helm of Defense +2
- This strange looking but awsome helm gives the wearer the ability to dodge normal missiles.
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- Helm +1
- Strong magicks will come to the aid of the wearer of this fine helm.
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- Helm of Kranack +1
- Easily one of the most saught after relics of old. It is a strong ally to the brave.
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- Helm of The Vikings +1
- Created by Elric to aid him in battle, it was turned aginst him in a battle with rivals. It now aids any but Elric.
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- Helm of Speed +1
- Power will seap into the feet of the wearer of this magical piece.
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- Helm of Heroism +2
- One of the most prized of prizes.
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- Winged Helm of Zephron +4
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- Dunce Cap -3
- A sick perversion. This evil cap was a gift from an evil mage in an attempt to enslave a rival.
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- Cap of Spells +1
- A snug fit allows the easy conveance of the power giving magicks of this fine cap.
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- Cap of The Magi +2
- One of the most sought after relics by mages of all orders. It is truely a powerfull cap.
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- Cap of Protection +2
- Found in the tomb of some ancient wizard, it was the prize of a hard fought battle with a lich.
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- Cap of Regeneration +1
- It's simple apperance can easily throw even the most astute of sages.
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- Cap of Defence +2
- It is said that the posessor of this fine cap is immune to many spells?
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- Cap of Anti Magic +2
- This cap generates a globe of Anti - Magic about it's wearer. A must for the serious dabbler in the mystic arts.
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- Shield
- Sturdy and strong, this shield will stop many a strong swing, if used properly.
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- Shield +1
- The most ancient of magicks allow this shield to come to the aid of its user.
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- Shield of Vulnerability -1
- A sick perversion of the most ancient magic, one who looks for aid is beseached with peril.
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- Iron Scales +1
- Truely a rare find, this shield will help defend against physical damage.
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- Shield +2
- Brute magical force has turned this shield into a powerfull aid.
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- Shield +3
- The culmination of magic and armor. This magical item is valued like no other.
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- Shield of Hawk Sight +2
- The marvoulous shield is valuble not only as protection, but as an aid in the darkness.
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- Dragons Breath +2
- For the warrior jealous of the dragons breath.
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- Shield of Shields +4
- Nobody knows whence it came or why, but it is considered the ultimate defensive device.
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- Shield of Healing +1
- This great gift allows the user to heal thyself of many ailments.
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- Shield of the Blue Oxen +2
- This wondrous shield allows it's user to regenerate old wounds.
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- Shield of Magicks
- A strong defense against arcane magicks.
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- Shield of Happenstance +1
- This shield seams as an ordinary magical shield in all ways, however the bearer seams to have most excellent fortune.
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- Shield of Entanglement
- This shield seams to trip the bearer during battle, what trickery is this.
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- Shield of Protection
- This marvelous shield allows the user to cast spells of protection.
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- Gloves of Wizardry +1
- Only mages may were these fine gloves, all else should keep there distance.
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- Gloves of The Seasons +2
- Unable to were gloves, the Four Seasons developed a magical cover for the hands. None will benefit but the loyal Monk.
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- Gloves of The Huntsman +3
- Favored by the ranger, these gloves will do good for no other.
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- Plate Gauntlets
- Heavy and ruff, these gloves are common and cheap.
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- Gauntlets of Damage +1
- Only non magical classes may use these gloves, a gift from the god of war.
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- Gauntlets of Strength +1
- Strength being the first attribute of fighters, it is they who reap the wild wind of this ancient magic.
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- Gloves of Thumbs -15%
- A bane to all thieves. -15% to pick locks and disarm traps.
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- Gloves of Thievery +10%
- Easily one of the most usefull of armors, usefull to none but thieves. What is one mans livelihood is another mans slit purse.
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- Gloves of Regeneration +1
- Useable by any class, these gloves are considerd the most powerfull of there kind.
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- Gauntlets of Regula +2
- These fine gloves were worn by Regula the Paladin in his trips to the nine planes of Hell. They are well known and feared by all evil spawn.
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- Gauntlets of Pain -2
- This foul curse is considered one of the most painfull. One will never play the flute again if worn to long.
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- Medusas Kin -1
- Repugnant is the adventurer who falls for this curse. Somewhere a medusa laughs.
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- Gauntlets of Combat +1
- These are valuble gloves for the man who likes to brawl.
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- Tiger Paws +2
- Mystical gloves that render the wearer resistant to magic.
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- Dragons Claws +3
- Prized by all, these gloves will lend great defence to the wearer.
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- Gauntlets of Deception -2
- These gloves apear to magical of a benificial nature. To bad they are not.
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- Silk Gloves
- Fine silk of amazing strength lend a small amount of protection without interfering with dexterity.
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- Leather Gloves
- Loose fitting and poorly made, these gloves are barely adequate for the job.
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- Leather Cap
- Old cracked leather provides a minimal amount of protection for the mellon.
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- Iron Cap
- Protection yes, but it feels like a steel vice.
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- Chain Gloves
- Sturdy links of steel provide excelent defence for the hands.
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- Leather Boots
- Comfortable boots made of soft leather, they offer some protection from the elements.
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- Steel Shod Boots
- Heavy but they offer good protection.
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- Boots of Speed
- These boots not only make the foot feel fleet, but make you fleet of foot.
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- Boots of Quiet
- Only the dreaded hill panther will make less noice than the wearer of these enchanted boots.
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- Boots of Climbing
- These boots will allow the wearer to perform acrobatic acts previously not possible.
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- Combat Boots
- These magical boots increase the wearers ability to inflict damage on an opponent during combat.
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